feliwir / feliwir/SharpAudio

Access violation error

未关闭
#74 0 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看
主要语言
C#
星标
194
派生
20
PR 合并指标
30 天内没有已合并 PR

描述

Hello, I've been testing this library with slightly modified code which was provided as example:

```
var engine = AudioEngine.CreateDefault();
var buffer = engine.CreateBuffer();
var source = engine.CreateSource();

// Play a 1s long sound at 440hz
AudioFormat format;
format.BitsPerSample = 16;
format.Channels = 1;
format.SampleRate = 44100;
float freq = 440.0f;
var size = format.SampleRate;
var samples = new short[size];

for (int i = 0; i < size; i++)
{
samples[i] = (short)(32760 * Math.Sin((2 * Math.PI * freq) / size * i));
}

buffer.BufferData(samples, format);

for (int i = 0; i < 60; i++)
{
source.QueueBuffer(buffer);
}

source.Play();
```
However, after running this code and getting approximately two seconds of playback, the app crashes with code 3221225477 (0xc0000005) 'Access violation'. One time it haven't crashed, but weird noise started to come from the speakers. Do you know what may be causing this issue? Is there maybe some maximum length that the buffer is supposed to have for it to run stably?
Thank you and have a nice day!

贡献指南

这个仓库没有索引到贡献指南

评估

这个 Issue 还没有评估数据。

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。