Not very clever question about using Affine2/3
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- Rust
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Description
It is clear how to use Similarity2 and Isometry2 to transform points. This is very handy when I need to save transformations for next use. But I need non-uniform transformations and I am trying to understand, according to the drawing, what needs to be done to create and use Affine2. Sorry for noob questions, but anyway.
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