Is there a way to convert an `Isometry2` to an `Isometry3` ?
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- Rust
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Description
I have a use case where I need to do that with the 3d components zeroed. Is there a way to do it (other than by hand ?)
Edit:
By hand, I am guessing this is what I want, but I am not sure
```rust
let isometry3 = na::Isometry3::new(
na::Vector3::new(isometry2.translation.x, isometry2.translation.y, 0f32),
na::Vector3::z() * isometry2.rotation.angle(),
)
```
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