Implement animation graph and sequencer

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
20/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp
Domain
game-dev, tooling

Research direction

The issue names no files, tests, or entry points. Start by surveying the engine's existing editor and animation-related subsystems, then define the graph and sequencer scope before implementation; done would require a working animation editor with bezier curves comparable to the requested Unity3D or Blender behavior.

Written by the indexing model from the issue text.

Description

editor feature

Add animation editor with bezier curves like in Unity3D or Blender.

Dominant language
C++
Stars
35
Forks
6
PR merge metrics
No merged PRs in 30d

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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