bytecodealliance / bytecodealliance/regalloc2
Rematerialization
- Langage dominant
- Rust
- Étoiles
- 265
- Forks
- 53
- Métriques de merge des PR
- Aucune PR mergée en 30 j
Description
As an alternative to spilling and reloading, a vreg value can sometimes be recomputed from other available values. There are two ways this can be supported in regalloc2:
## Simple rematerialization
Supporting rematerialization for constants, including runtime constants which only depend on pinned registers (e.g. VMContext), is relatively straightforward. The client needs to track rematerialization metadata for each `VReg`, after which we can elide spills for this vreg (unless there is a stack use) and replace reloads with rematerializations.
```rust
trait Function {
fn can_rematerialize(&self, vreg: VReg) -> bool;
}
enum Edit {
/// The code sequence for rematerialization is only allowed to
/// use `dest` and the dedicated scratch register.
Rematerialize {
vreg: VReg,
// This is not an Allocation because rematerializing
// into a stack slot doesn't make sense.
dest: PReg,
}
}
```
## Complex rematerialization
Rematerialization involving values in other vregs is more complex and probably not worth the effort of implementing. It has been done before as part of a [research project on V8](https://csit.am/2015/proceedings/PDC/PDC5.pdf) but AFAIK this has not made it into the main V8 codebase.
Guide de contribution
Aucun guide de contribution indexé pour ce dépôt
Évaluation
Cette issue n'a pas encore été évaluée.