bytecodealliance / bytecodealliance/ComponentizeJS
Debugger Integration
- Dominant language
- Rust
- Stars
- 391
- Forks
- 53
- Avg merge
- 3d 5h
- Merged PRs (30d)
- 1
Description
Brought up at CTW - Spidermonkey has a debugger API that we should figure out the right integration for.
Unfortunately it does not include a debugging protocol itself, so one would need to be implemented on top of WASI sockets or otherwise. Apparently VSCode solved this for Python using a character device on preview1 to handle the V8 debugging protocol.
The debugging that needs to be handled is stepping through the JS code, when yielding through to external component model import calls, I suppose this would suspend the entire debugging interface while the external call is made, then reinitiate the debugging interface after that. This seems fine as far as I can tell.
We could possibly even have a first-class world import for debugging support, by exposing the world for debug builds only, and then relying on hosts that support the debugger protocol imports and exports, as an alternative to implementing it on top of wasi sockets.
Should be a really interesting project!
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by comparing SpiderMonkey’s debugger API with the VSCode Python/V8 approach and the proposed WASI-socket or first-class world-import options; done means selecting an integration that supports stepping through JavaScript and handles external component model import calls.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, rust, vscode, wasm
- Domain
- developer-experience, devtools
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100