bluerobotics / bluerobotics/bluesim

use proper light attenuation with depth

Open
#20 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
GDScript
Stars
64
Forks
30
PR merge metrics
No merged PRs in 30d

Description

https://manoa.hawaii.edu/exploringourfluidearth/media_colorbox/2788/media_original/en

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reviewing the linked light-attenuation reference and locating the simulator's lighting or rendering entry point; the issue does not name a file, test, or scene. Done means the simulator applies the intended attenuation with depth and the visual result can be verified against the reference.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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