bluerobotics / bluerobotics/bluesim
use proper light attenuation with depth
Open
- Dominant language
- GDScript
- Stars
- 64
- Forks
- 30
- PR merge metrics
- No merged PRs in 30d
Description
https://manoa.hawaii.edu/exploringourfluidearth/media_colorbox/2788/media_original/en
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reviewing the linked light-attenuation reference and locating the simulator's lighting or rendering entry point; the issue does not name a file, test, or scene. Done means the simulator applies the intended attenuation with depth and the visual result can be verified against the reference.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100