bbcmicrobit / bbcmicrobit/PythonEditor
blocks: how to handle 'undocked' blocks
- 主要語言
- JavaScript
- 星號
- 201
- 分支
- 126
- PR 合併指標
- 30 天內沒有已合併 PR
描述
(this is a complex one that I think needs some discussion - opening this issue as a place for that)
At the moment in blocks, as far as I can see, any block on the canvas will cause code to be generated and likely run. There aren't 'hats' or 'events', not even an 'on start' one.
This can cause a few possible issues.
For one, it's fundamentally different to scratch

In this case, the 'hmm' will never happen.
The *difference* is not in itself a reason to change, but In the past we've seen kids use 'undocking' blocks as a way to 'comment them out' (IE you build a complex set of blocks and then 'undock' them in order to stop them running. This is one good reason to think about how things work.
(it's also different from PXT, too)
Secondly, it can create some confusing things on canvas if your project has grown and then shrunk again.
For example, someone who knows how to code will easily spot the issue here:

...but for someone who is only focused on the blocks this could be really confusing. This is a slightly artificial example, but I think the problem in general is real, especially given the lack of clear notification that things are not currently visible, etc. (see in part #42 )
Note that PXT removed 'hats' early on in development and decided to add them back. There's a good discussion about that here:
https://github.com/Microsoft/pxt/issues/849
貢獻指南
研究方向
先閱讀此 issue 中的討論,尤其是未停駐區塊的範例,然後查看 issue #42 和所參照的 PXT issue #849。在開始實作之前,需要先為未停駐區塊確定一致的行為;此處未定義完成標準。
由索引模型根據 Issue 內容生成。
評估
- 技術堆疊
- javascript
- 領域
- frontend
- Issue 類型
- 功能
- 難度
- 5/5
- 預估耗時
- 一週以上
- 活躍度
- 停滯
- 描述清晰度
- 需要釐清
- 新手友好度
- 25/100