arrayfire / arrayfire/arrayfire-lisp
Organization & Recommendations
- 主要語言
- 沒有語言資料
- 星號
- 2
- 分支
- 3
- PR 合併指標
- 30 天內沒有已合併 PR
描述
Thanks for making this @pavanky I've forked the repo and since there is no other way for me to communicate with you or the other people who are watching this repo (Hi @umar456 and @shehzan10 ) I figured I'd open an issue and start there.
I don't know how much experience you or the other ppl have w/ Common Lisp, so I'll assume the answer is "very little" and if I'm wrong... then no harm done. I typically use a directory structure like the following for most projects:
```
arrayfire-lisp
|- arrayfire-lisp.asd
|- Readme.md
|- ...
|- examples
| `- examples.lisp
|- src
|- package.lisp
|- autowrap.lisp (if we're using cl-autowrap)
|- ...
`- spec
|- arrayfire.h (a header we write to make autowrap generation easier)
`- *.spec (the autowrap-generated spec files)
```
For the most part, if we use [cl-autowrap](https://github.com/rpav/cl-autowrap) and the C API of ArrayFire it should make life easier & faster. [cl-sdl2](https://github.com/lispgames/cl-sdl2) uses cl-autowrap completely and the SDL library is pretty extensive. I don't have any experience with the C portions of ArrayFire, but from looking at the docs, it looks pretty close.
As for style of the code, I try and stick to the [Google CL Style Guide](https://google.github.io/styleguide/lispguide.xml) but that's just me (and I'm not a style nazi... unless you're using tabs & spaces for indentation!!!)
If you want me to set the groundwork on directory structure & whatnot that's cool. Just let me know which direction I should take, or if you have questions let me know & I'll try to answer them.
貢獻指南
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研究方向
該 issue 提議採用包含 examples/ 和 src/ 檔案以及 cl-autowrap-generated specs 的 arrayfire-lisp.asd 配置,但沒有確定具體的變更。先閱讀 repository tree 和 README,然後確認 maintainer 偏好的目錄結構和 binding 方案;只有在就該方向達成共識並定義出具體任務後,工作才算完成。
由索引模型根據 Issue 內容生成。
評估
- 技術堆疊
- c
- 領域
- tooling
- Issue 類型
- 功能
- 難度
- 5/5
- 預估耗時
- 一週以上
- 活躍度
- 停滯
- 描述清晰度
- 需要釐清
- 新手友好度
- 15/100