amnesia-spelos / amnesia-spelos/amnesia-tdd-tcp

Paused game should not execute script payloads

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#6 0 commenti 0 reazioni 0 assegnatari Vedi su GitHub
enhancement good first issue help wanted
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C++
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## Summary

`exec:` or potentially with a specific tag `exec:np:` non-pause should not run a script if the game is paused. This can solve for example the Streamnesia stacking issue.

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