amnesia-spelos / amnesia-spelos/amnesia-tdd-tcp
Paused game should not execute script payloads
Aperta
enhancement
good first issue
help wanted
- Lingua principale
- C++
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Descrizione
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## Summary
`exec:` or potentially with a specific tag `exec:np:` non-pause should not run a script if the game is paused. This can solve for example the Streamnesia stacking issue.
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