UI breaks after alt+tab on Windows using D3D9
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Bugfix
Client
- 主要語言
- C++
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描述
apparently the windows are kicked out of the whole rendering queue.. because if an element's different StateImagery is toggled (such as a Button's hover) it works again, so the fix is to hook the alt+tab event some how (~window-isShown() ?) and re-draw the UI after every switch.
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