[RFC] Prototyping speed improvements
- 主要言語
- 言語のデータがありません
- スター
- 32
- フォーク
- 10
- PR マージ指標
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説明
## Problem
Prototyping in amethyst is slow.
100 lines of code seems to be the minimum to make the smallest of game. While its not a lot, it definitely is more than necessary.
## Source
I'm taking https://github.com/amethyst/amethyst/blob/develop/examples/sphere/main.rs as a model
Lack of good defaults for generic types.
Imports
Lack of handle_event utils for simple cases -> Quit on any key, quit on some key, is key pressed.
## Propositions
>Lack of good defaults for generic types.
Adding sensible defaults as type alias for generics.
1) Add a default.rs file.
2) Make a DefaultSomething type alias with a default consistent with the others.
3) Export the module default.
Example:
amethyst_input/src/default.rs
```
type DefaultInputHandler = InputHandler
```
>Imports
Expand the prelude to include as many common types as possible. I'm not too sure how much this slows down compile time when using the prelude, but I do have performance degradation in one of my project where I was using only preludes.
>Lack of handle_event utils for simple cases -> Quit on any key, quit on some key, is key pressed.
I already implemented it inside of a custom project, currently debating if this should be inside of the engine.
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