alttester / alttester/AltTester-Unity-SDK

Pink material for objects during screenshot due to shader incompatibility

Aperta
#839 1 commento 0 reazioni 0 assegnatari Vedi su GitHub
bug gitlab no version triaged
Lingua principale
C#
Stelle
121
Fork
24
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Descrizione

## Steps to reproduce
1. Open a project that uses the `UniversalRP` package for rendering (eg. [roll-a-ball](https://gitlab.com/altom/altunity/examples-with-games-for-inspector/new-input-system-examples/roll-a-ball))
2. In _AltUnity Tester Editor_ use the `Play in Editor` mode
3. Connect AltUnity Inspector to the game
4. In Inspector use the `Select object` action and select random objects on the _Game Area_

## Actual result

### AR

In step 4, when selecting the objects, while the screenshot is made they are displayed with pink material and only after the screenshot is ended they are displayed with the original material

### Additional info

OS
- Windows 10
- OSX

Programs used
- Unity 2020
- AltUnity Inspector v 1.4.0

Screnshots

![image](https://gitlab.com/altom/altunity/altunitytester/uploads/00ccbf024cd52f44b65c147e205de40f/image.png)

![image](https://gitlab.com/altom/altunity/altunitytester/uploads/9a63612819d2642bb150ed4295011677/image.png)

## Expected result

### ER

In step 4, when selecting the objects, while the screenshot is made they should be displayed with the original material until the end of the screenshot

---
You can find the original issue from GitLab [here](https://gitlab.com/altom/altunity/altunitytester/-/issues/862).

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