alkurbatov / alkurbatov/suvorov-bot
Create better objects storage
Open
refactoring
- Dominant language
- C++
- Stars
- 18
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Description
Currently we have several small arrays with different interface. Create single caching entity for all objects and use the GameObject class to store units data inside it. It'll allow to solve many problems as we can fill it with custom info.
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