alec-jackson / alec-jackson/studious-engine
Refactor GameInstance Class
Open
enhancement
- Dominant language
- C
- Stars
- 6
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Refactor the GameInstance class by splitting it into a GameScene object and a GameInstance object. GameInstance should only track and manage things related to the actual single game instance. The GameScene should track all SceneObjects and update them via the physics controller. There can be multiple GameScenes for a game, but there should only ever be a single GameInstance active for the application.
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