AI: Diplomatic decisions
- 主要語言
- Java
- 星號
- 325
- 分支
- 61
- PR 合併指標
- 30 天內沒有已合併 PR
描述
```
This is a collector issue about how the AI diplomatic reactions should be
calculated for various negotiations and approach levels.
We have several negotiation options:
- improve relations (humble, neutral, aggresive) -> yes, maybe, no
- send money (neutral) -> yes, no
- trade agreement (neutral) -> yes, no
- surrender (neutral) -> yes, no
- declare war (neutral) -> yes, no
- ally against (neutral) -> yes, no
- ally against dargslan (neutral) -> yes, no
The problem is how to select a response.
Decision variables:
- stance to the player (0..100)
- current money
- money required to fix colony demands
- player's current observable military strength (e.g., fleets in radar, planets
under spy satellite)
- player's current observable production potential
- discounted military strength from actual battles with the player, if any
- AI's personality ?
```
Original issue reported on code.google.com by `akarn...@gmail.com` on 6 Apr 2012 at 10:01
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