adamkali / adamkali/MiraculousKingdom

Stratgems, Sabotage, RollModifiers, TokenModifiers and Favor.

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Beschreibung

These resaurces will need to be added before we get to `1.0.0` release

they live in the character as there own fields and be used to change the way that people play. this will be the last thing that I implement before testing.

the modifiers will live as the follewing

```rust
pub struct RollModifier {
pub modifier_might: MightEnum,
pub modifier: i8,
}

pub struct TokenModifier {
pub modifier_might: MightEnum,
pub modifier: i8,
}

pub struct Sabotage {
pub amount: i8,
}

pub struct Strategems {
pub amount: i8,
}

pub struct Favor {
pub amount: i8,
}

pub enum Modifiers {
Strategems,
Sabotage,
TokenModifier,
MightModifier,
}

pub trait RollModifier {
fn activate_modifier(self, roll: &mut RollRequest);
}
```

- [ ] add each resource to the polling section
- [ ] add the trait to the traits file
- [ ] impl the trait to the modifers
- [ ] have the RollRequest hold a `Vec`
- [ ] have it called on the roll be modified initially by only the caller at first
- [ ] have the modifiers be called first
- [ ] have the vector activate in this order Sabotage, Strategems, RollModifiers, and TokenModifiers
- [ ] if there is a sabotage call the `roll_20_sided_dice` twice and take the lowest one
- [ ] if there is a strategem call the `roll_20_sided_dice` twice and take the highest one

get to theis point and then I will add tasks

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