active-logic/elk
View on GitHubBehavior tree scripting and interpreters for Unity
- Stars
- 3
- Forks
- 1
- Open beginner issues
- 0
- Indexed issues
- 16
- Dominant language
- C#
- License
- AGPL-3.0
- Last GitHub push
- Feb 5, 2023
- Latest indexed
- Sep 13, 2026
- Contributing guide
- No contributing guide
- Code of conduct
- No code of conduct
- Beginner labels
- good first issue
- PR merge metrics
- No merged PRs in 30d
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Private functions Open
active-logic/elk#1 · 1 comment · 0 reactions · 0 assignees ·
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good first issue
active-logic/elk#2 · 2 comments · 0 reactions · 0 assignees ·
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active-logic/elk#7 · 0 comments · 0 reactions · 0 assignees ·
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active-logic/elk#10 · 1 comment · 0 reactions · 0 assignees ·
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good first issue
active-logic/elk#12 · 0 comments · 0 reactions · 0 assignees ·
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Zero GC? Openenhancement
active-logic/elk#13 · 0 comments · 0 reactions · 0 assignees ·
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Declarative wards Open
active-logic/elk#49 · 0 comments · 0 reactions · 0 assignees ·
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active-logic/elk#51 · 0 comments · 0 reactions · 0 assignees ·
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active-logic/elk#54 · 0 comments · 0 reactions · 0 assignees ·
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question
active-logic/elk#60 · 0 comments · 0 reactions · 0 assignees ·
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active-logic/elk#69 · 0 comments · 0 reactions · 0 assignees ·
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bug
active-logic/elk#70 · 0 comments · 0 reactions · 0 assignees ·
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active-logic/elk#74 · 0 comments · 0 reactions · 0 assignees ·
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active-logic/elk#83 · 0 comments · 0 reactions · 0 assignees ·
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`using` vs `include` Openenhancement
active-logic/elk#87 · 0 comments · 0 reactions · 0 assignees ·
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active-logic/elk#88 · 0 comments · 0 reactions · 0 assignees ·