bool modifier convert to subdiv ("Custom Object" node applies all modifiers)
- 主要语言
- Python
- 星标
- 1.2k
- 派生
- 112
- PR 合并指标
- 30 天内没有已合并 PR
描述
**Describe the bug**
After intersection with object and plane I get a subdivided mesh as final result
**To Reproduce**
For easy I attached a zip with example
**Expected behavior**
What I expected to happen, is norma mesh intersection
**Screenshots**

**Desktop (please complete the following information):**
- OS: [Linux Ubuntu 18.04.04]
- Blender Version [e.g. 2.82a]
- Sorcar Version [e.g. 3.1.6]
**Additional context**
[PT_Boat_Elco_103_Class_Hull_Lines_Plan_3000_Frame_Stations_Corrected_streak.blend.zip](https://github.com/aachman98/Sorcar/files/4405368/PT_Boat_Elco_103_Class_Hull_Lines_Plan_3000_Frame_Stations_Corrected_streak.blend.zip)
贡献指南
这个仓库没有索引到贡献指南
调研方向
The issue involves a boolean modifier incorrectly converting to subdivision in the 'Custom Object' node. Start by examining the provided .blend file to understand the mesh and modifiers. Look at the Sorcar node system, particularly the boolean operation and modifier application logic. The goal is to ensure the boolean operation outputs a normal mesh without unintended subdivision.
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- blender, python
- 领域
- computer-graphics, game-dev
- Issue 类型
- 缺陷
- 难度
- 3/5
- 预计耗时
- 1-2 天
- 活跃度
- 停滞
- 描述清晰度
- 基本清楚
- 新手友好度
- 45/100