[REQUEST] Add BIM to objects node.
- Dominant language
- Python
- Stars
- 1.2k
- Forks
- 112
- PR merge metrics
- No merged PRs in 30d
Description
**You can insert BIM information on set of primitive arch object like: walls, beams, columns, door, window**
For example: with node editor choose coulmns node and with array modifier node we choose number and distance, then with another node(walls) with add beside coulumns. Like a real building.
Contributor guide
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Research direction
The issue requests adding BIM (Building Information Modeling) capabilities to the objects node in Sorcar, a Blender procedural modeling add‑on. Start by examining the existing node system in the codebase, particularly the objects node and how primitive arch objects (walls, beams, columns, doors, windows) are currently defined. Look for where array modifiers and spatial relationships are handled. Understanding Blender's Python API for BIM data and how to integrate it with Sorcar's node editor is essential. The goal is to allow users to assemble building components with BIM information procedurally.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- computer-graphics, desktop-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100