aachman98 / aachman98/Sorcar

[REQUEST] Add BIM to objects node.

Open
#114 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Python
Stars
1.2k
Forks
112
PR merge metrics
No merged PRs in 30d

Description

**You can insert BIM information on set of primitive arch object like: walls, beams, columns, door, window**
For example: with node editor choose coulmns node and with array modifier node we choose number and distance, then with another node(walls) with add beside coulumns. Like a real building.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue requests adding BIM (Building Information Modeling) capabilities to the objects node in Sorcar, a Blender procedural modeling add‑on. Start by examining the existing node system in the codebase, particularly the objects node and how primitive arch objects (walls, beams, columns, doors, windows) are currently defined. Look for where array modifiers and spatial relationships are handled. Understanding Blender's Python API for BIM data and how to integrate it with Sorcar's node editor is essential. The goal is to allow users to assemble building components with BIM information procedurally.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
computer-graphics, desktop-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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