Performances became worse?
- Dominant language
- Rust
- Stars
- 21
- Forks
- 7
- PR merge metrics
- No merged PRs in 30d
Description
I'm working on a very large zone (23km²) and I think the performances became worse (in comparison to 2/3 months ago). Any modification needs a 1 minute update. It's a bit frustrating because I could imagine doing multiple modifications without the need for intermediate visualization. I tried turning off the computing of entrances/exits and switching to edits road coloring (which should not implicate any computation ?) but I doesn't speed up the process.
https://a-b-street.github.io/ltn/?project=b4bb49da-126e-477a-8f94-f976261388b8#13.12/43.60493/3.87743

It's not blocking since I could focus on a pre-defined neighborhood but it complicates a bit the workflow for me.
Contributor guide
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Research direction
The issue reports performance degradation for large zones (23km²) with 1-minute updates. Start by profiling the update pipeline in the web app, focusing on map rendering and simulation logic. Examine recent commits from 2-3 months ago to identify changes that could affect performance. Reproduce with the provided project link and measure timings for different operations like road coloring and entrance/exit computations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100