Improve boundary drawing
- Dominant language
- Rust
- Stars
- 21
- Forks
- 7
- PR merge metrics
- No merged PRs in 30d
Description
Probably upstream fixes to route-snapper.
- [x] Optionally emphasize main roads, probably by a choice of basemap
- [ ] Handle overlapping pieces of polygon better
- [ ] Handle "spurs" better
- [ ] Snap to bodies of water (probably requires snapping to the middle of edges)
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue references upstream fixes to 'route-snapper'. Start by examining the route-snapper module in the codebase to understand how boundary drawing currently works. Look for functions handling polygon overlap, spur detection, and snapping logic. Testing changes will likely involve generating maps with boundaries and observing the rendering output.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- backend
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 40/100