SteamOS 3.8: MGSHDFix cpu busy wait fix no longer works
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 38/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Quiet
- Domain
- operating-systems, performance
Research direction
Start by reproducing the Metal Gear Solid 2 workload on SteamOS 3.7.25 and 3.8.14 with MGSHDFix applied, comparing frame pacing, CPU frequency, and usage under Proton 11 Beta and Default. The issue is resolved when the regression is identified and locked 60 FPS returns without a CPU core busy-waiting.
Written by the indexing model from the issue text.
Description
Updated issue description:
Please see comparisons below. This is Metal Gear Solid 2 - Master Collection, with the MGSHDFix mod applied. This mod includes a https://github.com/ShizCalev/MGSHDFix/pull/225 that the game has. Konami moved window event handling off the main game thread to a separate thread. The new thread continuously ran even when no events were present in the queue, causing a busy-wait. This was causing one CPU core to essentially park itself at 80%~100% usage at all times, even on beefy hardware. The fix has worked great for Steam Deck users up until 3.8.
3.7.25
3.8.14
Before, in 3.7.xx, a locked 60fps was achieved, but now it fluctuates between 50-60 depending on if there is any movement on screen.
This happens on both Proton 11 Beta and Default. During cutscenes the CPU gets pegged to 3500MHz.
I can confirm no performance settings are being used from the QAM, and I also don't have Decky Loader installed.
Original message below:
Noticed some performance drops in a few games last couple of days and saw a few others having some issues.
CPU would bottle out more frequently (Steam Deck)
I tried to roll back to 3.7.20 using Konsole and have found its greatly restored performance. Really hope Valve see this and fix it
Konsole "sudo atomupd-manager custom-update 3.7.20"
Then restart
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