ROG Ally Docked Audio Delay via HDMI
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 52/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Active
- Tech stack
- linux
- Domain
- operating-systems
Research direction
Start by reproducing the delay with the ROG Ally Z1E, SteamOS 3.8.12, HDMI dock, and TV using the listed steps. Compare audio behavior under game load and after switching output from the TV to the handheld and back; done means the delayed audio is reproduced and its cause or a verified fix is identified.
Written by the indexing model from the issue text.
Description
Your system information
(First time writing one of these so I apologise for any messups or mistakes)
ROG Ally Z1E
SteamOS has been manually installed onto the device.
- Steam client version: 1782533657
- SteamOS version: 3.8.12
- Opted into Steam client beta?: No
- Opted into SteamOS beta?: No
- Have you checked for updates in Settings > System?: Yes
Please describe your issue in as much detail as possible:
Describe what you expected should happen and what did happen.
Decided to play my ROG Ally on a tv via a hdmi dock i had used previously with a steam deck. At first the audio was fine and non-delayed but after playing for a minute under a full load the audio became delayed. After removing the load, the audio remained delayed until either unplugging the device from the dock or manually changing the audio output from the tv to the handheld then back to the tv. The audio delay was unexpected as the Steam Deck that has been used with it in past has never encountered this issue.
Steps for reproducing this issue:
- Connect SteamOS ROG Ally to TV via HDMI via a dock
- play a game for a minute
- quit game
- see audio delay by moving around the menu.
- Dominant language
- No language data
- Stars
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- Forks
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- Avg merge
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- Merged PRs (30d)
- 3
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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