Unity-Technologies / Unity-Technologies/com.unity.netcode.gameobjects
Build error when compiling using IL2CPP for Android if project uses static NetworkVariables
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Beschreibung
Description
Build error when compiling using IL2CPP for Android if project uses static NetworkVariables. This behaviour happens when attempting to build using IL2CPP scripting backend and building to Android. Building to Android using Mono builds successfully with no errors, leading me to believe this is a bug/unintended.
Reproduce Steps
- Declare a static NetworkVariable in a NetworkBehaviour script. (
public static NetworkVariable<int>in my case) - Set scripting backend to IL2CPP
- Set build platform to Android
- Build
- Error displayed as shown in Additional Context section
Actual Outcome
Build fails with two error messages in console.
Expected Outcome
Build should compile successfully with no errors.
Screenshots
Error in Console:
Environment
- OS: [Windows 10]
- Unity Version: [2022.3.9f1]
- Netcode Version: [1.5.2]
- Netcode Commit: [e.g. https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/commit/ba418fa5b600ad9eb61fab0575f12fbecc2c6520]
Additional Context
Full Error Logs:
Building Library\Bee\artifacts\Android\iz17e\25857ix1c827.o failed with output:
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5692,78): error: no member named '___HostPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_0 = __this->___HostPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5708,78): error: no member named '___HostPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_3 = __this->___HostPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5711,78): error: no member named '___HostPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_4 = __this->___HostPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5714,78): error: no member named '___HostPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_6 = __this->___HostPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5717,78): error: no member named '___OtherClientPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_7 = __this->___OtherClientPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5733,79): error: no member named '___OtherClientPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_10 = __this->___OtherClientPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5736,79): error: no member named '___OtherClientPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_11 = __this->___OtherClientPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5739,79): error: no member named '___OtherClientPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_13 = __this->___OtherClientPlayerHealth;
~~~~~~ ^
8 errors generated.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Building Library\Bee\artifacts\Android\d8kzr\25857ix1c827.o failed with output:
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5692,78): error: no member named '___HostPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_0 = __this->___HostPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5708,78): error: no member named '___HostPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_3 = __this->___HostPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5711,78): error: no member named '___HostPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_4 = __this->___HostPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5714,78): error: no member named '___HostPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_6 = __this->___HostPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5717,78): error: no member named '___OtherClientPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_7 = __this->___OtherClientPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5733,79): error: no member named '___OtherClientPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_10 = __this->___OtherClientPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5736,79): error: no member named '___OtherClientPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_11 = __this->___OtherClientPlayerHealth;
~~~~~~ ^
L:\Career\Development\Unity\GitHub\PrototypeCRF\Library\Bee\artifacts\Android\il2cppOutput\cpp\Assembly-CSharp.cpp(5739,79): error: no member named '___OtherClientPlayerHealth' in 'HubManager_t257E0CCDF9E261EA4899F86EEF4B1C6AAEEF8922'
NetworkVariable_1_t72006E2365F7131BBF61213343C271666361F504* L_13 = __this->___OtherClientPlayerHealth;
~~~~~~ ^
8 errors generated.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Beitragsleitfaden
Erste Schritte
- Lies das ganze Issue und danach den Beitragsleitfaden des Projekts.
- Schreib ins Issue, dass du es übernimmst — das erspart doppelte Arbeit.
- Forke das Repository und arbeite in einem Branch.
- Öffne einen Pull Request, der die Issue-Nummer nennt.
Rechercherichtung
Beginne mit der gemeldeten Reproduktion einer statischen NetworkVariable in einem NetworkBehaviour und erstelle dann das Projekt für Android mit IL2CPP und Mono, um die Ergebnisse zu vergleichen. Verfolge die generierte IL2CPP-Ausgabe und die gemeldeten fehlenden Member nach; als abgeschlossen gilt die Aufgabe, wenn der IL2CPP-Android-Build ohne Fehler abgeschlossen wird.
Vom Indexierungsmodell aus dem Issue-Text verfasst.
Bewertung
- Tech-Stack
- android, csharp
- Bereich
- game-dev, networking
- Issue-Typ
- Bug
- Schwierigkeit
- 4/5
- Geschätzter Aufwand
- 3-5 Tage
- Aktivitätsstatus
- Veraltet
- Klarheit
- Größtenteils klar
- Anfängerfreundlichkeit
- 35/100