Unity-Technologies / Unity-Technologies/com.unity.netcode.gameobjects
Addressables (and Custom) Scene Loading
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描述
Right now, NGO's NetworkSceneManager can't work with Unity's Addressable scenes. In my setup, I depend on data and event assets shared across the game, necessitating the use of addressable scenes to some extend. The current NGO framework limits us from switching to our preferred scene management method because the essential components, specifically the ISceneManagerHandler and its default assignment to DefaultSceneManagerHandler, are internal and not easily replaceable. The whole issue was previously discussed in a closed Issue #423, where a fork was used as a workaround which is a solution I'd prefer to avoid.
Integrating a custom scene provider into NetworkSceneManager might be a solution, enabling a more flexible approach to scene loading. Alternativlely allowing us to replace or extend the ISceneManagerHandler setup or the NetworkSceneManager itself, by making these components not internal, could solve the problem without needing to fork the NGO repository.
Avoiding Addressable Scenes isn't a practical option for me. It would require a significant overhaul of my systems that rely on asset-based events and data, which are accessed and modified by various systems such as UI, player interactions, and scenes.
I've also considered building my own system. However, creating a solution for Addressable scene management to function alongside NGO's existing framework feels like an unnecessary duplication of effort. Moreover, it seems this would require me to add features like auto scene migration support, addressing a problem which to me seems to be rooted at a different level, specifically syncing scene IDs and providing scenes. I'd prefer to see enhancements to the existing NetworkSceneManager to directly support Addressables or at least make it possible to replace the NetworkSceneManager with a custom implementation.
I am not an expert in these matters and I hope that my request is not too uneducated. I will continue to search for solutions.
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调研方向
首先阅读 NetworkSceneManager 及其 ISceneManagerHandler 设置,包括默认的 DefaultSceneManagerHandler,并查看已关闭 Issue #423 的上下文。确定完成的工作应通过自定义 provider 支持 Addressable 场景,还是应使场景管理组件能够在不使用 fork 的情况下进行替换。
由索引模型根据 Issue 内容生成。
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- 技术栈
- csharp, unity
- 领域
- networking
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- 5/5
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- 一周以上
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- 25/100