Unity-Technologies / Unity-Technologies/com.unity.netcode.gameobjects
Multiplayer PlayMode Player Tags not exported/imported by Publisher Tools for a "Template" asset
還沒有人認領這個 Issue。
- 主要語言
- C#
- 星號
- 2.3k
- 分支
- 461
- 平均合併
- 3 天 16 小時
- 30 天內合併 PR
- 20
描述
Description
I have created a "Template" asset for the Asset Store using the AS Publisher tool and unpacked that .unitypackage into a new project to test it.
Side Note: Template assets are those that bundle the ProjectSettings folder and essentially replace the existing project's settings.
Under Project Settings => Multiplayer => Playmode the "Player Tags" list is empty after successfully importing the asset. The tags are defined in the source project.
Either the player tags are not exported by the AS publisher tool or they are not imported into the new project from a .unitypackage file.
Unfortunately, there is also no way to change these tags via editor script, at least not without resorting to reflection.
Environment
- OS: Win 11
- Unity Version: 6000.0.0b12
- Netcode Version: 1.8.1, MPPM 1.0.0 (no preview)
- AS Publish tools: 11.4.0
貢獻指南
從這裡開始
- 先讀完整個 Issue,再讀專案的貢獻指南。
- 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
- Fork 儲存庫,在一個分支上完成修改。
- 送出 Pull Request,並在描述裡引用這個 Issue 編號。
研究方向
使用 Template 資產透過 AS Publisher 工具重現問題,然後檢查匯出的 .unitypackage 以及匯入的 Project Settings > Multiplayer > Playmode 設定。完成的標準是:來源專案中定義的 Player Tags 在將套件匯入新專案後仍然存在,並且已找出負責的匯出或匯入步驟。
由索引模型根據 Issue 內容生成。
評估
- 技術堆疊
- csharp, unity
- 領域
- tooling
- Issue 類型
- 缺陷
- 難度
- 3/5
- 預估耗時
- 1-2 天
- 活躍度
- 停滯
- 描述清晰度
- 基本清楚
- 新手友好度
- 35/100