Unity-Technologies / Unity-Technologies/Unity.Mathematics
Support for byte vector types - byte2, byte3 and byte4
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- Dominant language
- C#
- Stars
- 1.4k
- Forks
- 159
- PR merge metrics
- No merged PRs in 30d
Description
Hello.
I think some may agree that support for byte vector types would come in handy. For example when working on textures, since Color32 already uses four bytes underneath. If there is no reason against it, i will look forward to it.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by inspecting the repository's existing vector type implementations and their tests to understand naming, operators, and API conventions. The work is done when byte2, byte3, and byte4 are supported consistently with the other vector types and the relevant tests pass.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100