Unity-Technologies / Unity-Technologies/Unity.Mathematics
What about long and ulong vector types?
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 1.4k
- Forks
- 159
- PR merge metrics
- No merged PRs in 30d
Description
I wonder if there is any specific reason why no vector types for long and ulong were added.
I'm currently working with bit operations and a ulong4 would allow me to do more operations in parallel.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are identified in the issue. Start by reviewing the existing vector type implementations and their public API, then determine the scope needed for long and ulong vector types; done means the requested types support the relevant operations consistently with the existing types.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- backend
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100