Unity-Technologies / Unity-Technologies/Unity.Mathematics

Importing Unity.Mathematics.math shadows type names

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Dominant language
C#
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Description

When using static Unity.Mathematics.math, type names get shadowed by functions of the same name (e.g. float3, float4x4, quaternion), making it imposible to access their static members without fully qualifying the type name.

This makes it really annoying to use static members such as float3.zero, float4x4.PerspectiveFov, quaternion.AxisAngle, etc. having to either qualify them with Unity.Mathematics. or dropping the using static altogether and qualify all math with math..

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Research direction

Reproduce the name-shadowing with using static Unity.Mathematics.math and the examples float3.zero, float4x4.PerspectiveFov, and quaternion.AxisAngle. Inspect the Unity.Mathematics.math functions and the affected type declarations; done means static members remain usable without fully qualifying the type names.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
developer-experience
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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