Unity-Technologies / Unity-Technologies/CharacterControllerSamples
Laggy mouse in multiplayer
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 408
- Forks
- 67
- PR merge metrics
- No merged PRs in 30d
Description
Went thgrough full guide of setup first person character in netcode for entities. It works almost fine, except when you move your mouse all object on scene are "laggy" or shaking, i guess i did something wrong, but i cant figure out what
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the setup from the full first-person character guide using Netcode for Entities and observe the scene while moving the mouse. Compare the guide setup with the reported multiplayer behavior and identify the configuration or step associated with the shaking. Done means the scene objects remain smooth during mouse movement, with the cause and reproduction confirmed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100