Loading/Unloading Addressable Prefabs based on Camera Location
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Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
Research direction
Start by checking the repository's sample projects and the forum thread linked in the issue for the referenced prototype. Confirm whether a camera-location-based Addressables loading sample exists; done means locating and documenting the existing implementation or identifying that it is not in this repository.
Written by the indexing model from the issue text.
Description
On this forum here, this is mentioned:
In our own prototyping the best model we've come up with is a script that takes all the game objects on a scene, makes them prefabs, then replaces them with a proxy. That proxy can then have a script on it that instantiates the addressable prefab based on the camera's location. We don't yet have a clean and shareable version of this script, but are working on a demo to put in our Samples github.
Is this the repo that code would be in? I can't seem to find it. I'm trying to do something like this in order to help with memory management for a webgl build, so even having the non-clean version of wherever that was left off at would be helpful.
Thanks!
- Dominant language
- C#
- Stars
- 1.5k
- Forks
- 303
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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