TrinityCore / TrinityCore/TrinityCoreCustomChanges
multi talent tree
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 83
- Forks
- 58
- PR merge metrics
- No merged PRs in 30d
Description
Description:
how about support 3 or more talents tree
IE:
DPS talents
Tank Talents
Heal Talents
PVP DPS Talents
PVP Tank Talents
PVP Heal Talents
if only 3 maybe the spells for 1st or 2nd talent tree can be scripted for next / previous talents
if more one npc.
TC rev. hash/commit:
352944266822
N/R
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by reading the repository wiki and locating the existing talent-tree behavior, then clarify how three or more trees, spell scripting, and NPC selection should work. Done means the supported talent trees and switching behavior are explicitly defined and tested.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100