TrinityCore / TrinityCore/TrinityCoreCustomChanges
smart loot rules
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 83
- Forks
- 58
- PR merge metrics
- No merged PRs in 30d
Description
atm wow 3.3.5a loot rules on non-df are quite weak my idea is a way to tweak them, ie:
allow only need for for items usable by the class and for armors only the highest armor, ie plate for dk / paladin / warrior.
deny need to classes that doesn't uses certain atribute, ie don't allow need to dks or warriors to items with inteligence or druids with strengh.
deny need to classes that doesn't benefice from armor penetration, ie paladin.
deny need to items you don't have talents, ie tank items for priest.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the WoW 3.3.5a loot-rule implementation and review how class, armor, attributes, armor penetration, and talent eligibility are represented. Done should mean the proposed need restrictions are implemented and verified for the listed class and item cases.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100