Support for modifying Greed Mode waves

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#935 1 comment 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
45/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Active
Tech stack
cpp
Domain
game-dev

Research direction

No files or tests are named. Start by tracing the Ambush wave-loading entry point and the room-layout generation callback, then inspect RoomConfigHolder and Greed Mode's layout loading path. Done means Ambush waves can be modified before loading and Greed Mode layouts can be loaded through RoomConfigHolder, using either a callback or a next-wave setter.

Written by the indexing model from the issue text.

Description

callback request

There should be the ability to modify the waves of an "Ambush" before they are loaded, in the same way room layouts can be modified on floor generation, ideally through a callback. A setter for the next waves in the Ambush class would also suffice.

In addition to this, it should be ensured that there is a way to load Greed Mode layouts using RoomConfigHolder, which I'm unsure there is currently (Greed Mode doesn't seem to have any dedicated StbType enums)

Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

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