Support for modifying Greed Mode waves
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 45/100
Research direction
No files or tests are named. Start by tracing the Ambush wave-loading entry point and the room-layout generation callback, then inspect RoomConfigHolder and Greed Mode's layout loading path. Done means Ambush waves can be modified before loading and Greed Mode layouts can be loaded through RoomConfigHolder, using either a callback or a next-wave setter.
Written by the indexing model from the issue text.
Description
There should be the ability to modify the waves of an "Ambush" before they are loaded, in the same way room layouts can be modified on floor generation, ideally through a callback. A setter for the next waves in the Ambush class would also suffice.
In addition to this, it should be ensured that there is a way to load Greed Mode layouts using RoomConfigHolder, which I'm unsure there is currently (Greed Mode doesn't seem to have any dedicated StbType enums)
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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