Add support for Direct2D Compute Shaders

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
15/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp

Research direction

The issue points to the Direct2D custom-effects documentation, specifically the “Adding a compute shader to a custom transform” section. Start by reading that section and comparing its requirements with the repository’s existing Direct2D and compute-shader support; the issue does not identify an entry point, file, test, or concrete completion criteria.

Written by the indexing model from the issue text.

Description

proposal :bulb: untriaged :toolbox:

Filing this for ... the future :)

At some point I'll want to start dipping my toe into compute shaders so I can convert the remaining CPU-based effects in Paint.NET over to the GPU. These effects require the use of compute shaders because they need to build a local histogram.

https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/Direct2D/custom-effects.md#adding-a-compute-shader-to-a-custom-transform

Dominant language
C#
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Forks
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Avg merge
4h 32m
Merged PRs (30d)
3

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