Add support for Direct2D Compute Shaders
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 15/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- csharp
- Domain
- computer-graphics
Research direction
The issue points to the Direct2D custom-effects documentation, specifically the “Adding a compute shader to a custom transform” section. Start by reading that section and comparing its requirements with the repository’s existing Direct2D and compute-shader support; the issue does not identify an entry point, file, test, or concrete completion criteria.
Written by the indexing model from the issue text.
Description
Filing this for ... the future :)
At some point I'll want to start dipping my toe into compute shaders so I can convert the remaining CPU-based effects in Paint.NET over to the GPU. These effects require the use of compute shaders because they need to build a local histogram.
- Dominant language
- C#
- Stars
- 3.2k
- Forks
- 148
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 3
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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