[Migrated] RuntimeArray as uniform creates invalid spv instead of erroring
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Descrizione
Issue automatically imported from old repo: https://github.com/EmbarkStudios/rust-gpu/issues/1098
Old labels: t: bug
Originally creatd by Firestar99 on 2023-11-13T10:30:24Z
Expected Behaviour
In the following example, you can't have a uniform with a variable amount of data, so it must be a storage_buffer instead. Currently, rust-gpu compiles it to an invalid spv, that is then caught by spirv-opt running afterwards, noticing the invalid spv and failing the build. Rust-gpu should probably catch this mistake earlier in the build pipeline and not even produce an invalid spv in the first place.
#[spirv(descriptor_set = 0, binding = 0, uniform)] vertex_input_buffer: &[f32],
Example & Steps To Reproduce
- have a shader entry point with the parameter declaration above
- compile the shader crate
- observe compile failing due to invalid spv being optimized
System Info
- Rust: nightly-2023-05-27
- OS: Ubuntu 23.04
- GPU: irrevelant
- SPIR-V: v2023.5 unknown hash, 2023-10-17T17:19:41
Backtrace
Backtrace
Compiling space-engine v0.1.0 (<project dir>/space-engine)
error: failed to run custom build command for `space-engine v0.1.0 (<project dir>/space-engine)`
note: To improve backtraces for build dependencies, set the CARGO_PROFILE_DEV_BUILD_OVERRIDE_DEBUG=true environment variable to enable debug information generation.
Caused by:
process didn't exit successfully: `<project dir>/target/debug/build/space-engine-ab7683b3782ee376/build-script-build` (exit status: 1)
--- stdout
cargo:rerun-if-env-changed=RUSTGPU_CODEGEN_ARGS
cargo:rerun-if-env-changed=RUSTGPU_RUSTFLAGS
--- stderr
Compiling space-engine-shader v0.1.0 (<project dir>/space-engine-shader)
warning: error:0:0 - [VUID-StandaloneSpirv-OpTypeRuntimeArray-04680] For Vulkan, an OpTypeStruct variable containing an OpTypeRuntimeArray must be decorated with BufferBlock if it has storage class Uniform.
|
= note: spirv-opt failed, leaving as unoptimized
= note: module `<project dir>/target/spirv-builder/spirv-unknown-vulkan1.2/release/deps/space_engine_shader.spvs/space-renderer-lod_obj-opaque_shader-opaque_vs.spv`
error: error:0:0 - [VUID-StandaloneSpirv-OpTypeRuntimeArray-04680] For Vulkan, an OpTypeStruct variable containing an OpTypeRuntimeArray must be decorated with BufferBlock if it has storage class Uniform.
|
= note: spirv-val failed
= note: module `<project dir>/target/spirv-builder/spirv-unknown-vulkan1.2/release/deps/space_engine_shader.spvs/space-renderer-lod_obj-opaque_shader-opaque_vs.spv`
warning: `space-engine-shader` (lib) generated 1 warning
error: could not compile `space-engine-shader` (lib) due to previous error; 1 warning emitted
Error: SpirvBuilderError(BuildFailed)
Process finished with exit code 101
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Direzione di ricerca
Inizia con la dichiarazione del parametro dell’entry point dello shader usando #[spirv(..., uniform)] vertex_input_buffer: &[f32] e segui il percorso del compilatore che gestisce gli array runtime nello storage uniform. Riproduci la build con spirv-opt e spirv-val, quindi conferma che il compilatore segnali la combinazione non valida di uniform e array runtime prima di emettere SPIR-V non valido.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Valutazione
- Stack tecnologico
- rust
- Ambito
- compilers
- Tipo di issue
- Bug
- Difficoltà
- 4/5
- Tempo stimato
- 3-5 giorni
- Stato di attività
- Ferma
- Chiarezza
- Abbastanza chiara
- Idoneità per principianti
- 35/100