Rust-GPU / Rust-GPU/rust-gpu

[Migrated] RuntimeArray as uniform creates invalid spv instead of erroring

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Description

Issue automatically imported from old repo: https://github.com/EmbarkStudios/rust-gpu/issues/1098
Old labels: t: bug
Originally creatd by Firestar99 on 2023-11-13T10:30:24Z


Expected Behaviour

In the following example, you can't have a uniform with a variable amount of data, so it must be a storage_buffer instead. Currently, rust-gpu compiles it to an invalid spv, that is then caught by spirv-opt running afterwards, noticing the invalid spv and failing the build. Rust-gpu should probably catch this mistake earlier in the build pipeline and not even produce an invalid spv in the first place.

#[spirv(descriptor_set = 0, binding = 0, uniform)] vertex_input_buffer: &[f32],
Example & Steps To Reproduce
  1. have a shader entry point with the parameter declaration above
  2. compile the shader crate
  3. observe compile failing due to invalid spv being optimized

System Info

  • Rust: nightly-2023-05-27
  • OS: Ubuntu 23.04
  • GPU: irrevelant
  • SPIR-V: v2023.5 unknown hash, 2023-10-17T17:19:41

Backtrace

Backtrace

   Compiling space-engine v0.1.0 (<project dir>/space-engine)
error: failed to run custom build command for `space-engine v0.1.0 (<project dir>/space-engine)`
note: To improve backtraces for build dependencies, set the CARGO_PROFILE_DEV_BUILD_OVERRIDE_DEBUG=true environment variable to enable debug information generation.
Caused by:
  process didn't exit successfully: `<project dir>/target/debug/build/space-engine-ab7683b3782ee376/build-script-build` (exit status: 1)
  --- stdout
  cargo:rerun-if-env-changed=RUSTGPU_CODEGEN_ARGS
  cargo:rerun-if-env-changed=RUSTGPU_RUSTFLAGS
  --- stderr
     Compiling space-engine-shader v0.1.0 (<project dir>/space-engine-shader)
warning: error:0:0 - [VUID-StandaloneSpirv-OpTypeRuntimeArray-04680] For Vulkan, an OpTypeStruct variable containing an OpTypeRuntimeArray must be decorated with BufferBlock if it has storage class Uniform.
    |
    = note: spirv-opt failed, leaving as unoptimized
    = note: module `<project dir>/target/spirv-builder/spirv-unknown-vulkan1.2/release/deps/space_engine_shader.spvs/space-renderer-lod_obj-opaque_shader-opaque_vs.spv`
  error: error:0:0 - [VUID-StandaloneSpirv-OpTypeRuntimeArray-04680] For Vulkan, an OpTypeStruct variable containing an OpTypeRuntimeArray must be decorated with BufferBlock if it has storage class Uniform.
    |
    = note: spirv-val failed
    = note: module `<project dir>/target/spirv-builder/spirv-unknown-vulkan1.2/release/deps/space_engine_shader.spvs/space-renderer-lod_obj-opaque_shader-opaque_vs.spv`
  warning: `space-engine-shader` (lib) generated 1 warning
  error: could not compile `space-engine-shader` (lib) due to previous error; 1 warning emitted
  Error: SpirvBuilderError(BuildFailed)
Process finished with exit code 101

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the shader entry-point parameter declaration using #[spirv(..., uniform)] vertex_input_buffer: &[f32] and follow the compiler path that handles runtime arrays in uniform storage. Reproduce the build with spirv-opt and spirv-val, then confirm the compiler reports the invalid uniform/runtime-array combination before emitting invalid SPIR-V.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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