Rust-GPU / Rust-GPU/rust-gpu

Unions that convert `()` to a reference don't work

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#507 1 comment 0 reactions 0 assignees View on GitHub

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bug
Dominant language
Rust
Stars
3.4k
Forks
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PR merge metrics
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Description

This came up at #420, see more details there. Basic repro (a copy of MaybeUninit):

// build-pass

#[spirv_std::spirv(fragment)]
pub fn main() {
    union A { x: (), y: &'static glam::Vec4 }
    let a = A { x: () };
}

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the build-pass example from this issue and read the related discussion in #420. Trace the compiler handling for a union containing () and a 'static reference; done means the provided shader example compiles successfully.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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