Ravbug / Ravbug/UnityHubNative
Prevent the bloated official UnityHub from launching automatically?
- Dominant language
- C++
- Stars
- 553
- Forks
- 34
- PR merge metrics
- No merged PRs in 30d
Description
I suspect this may be something that can't be controlled, but I find that what happens is:
* I launch UnityHubNative on Mac and it's deliciously fast. I tell it to open my project.
* My project launches correctly in Unity, hooray!
* But then the official UnityHub opens automatically too 😫
I guess this is something on the Unity side, I don't suppose there is anything we can do to prevent it? (I guess I could just delete it! But I'd like to keep it around just in case...)
Contributor guide
No contributing guide indexed for this repository
Research direction
Reproduce the reported flow by launching UnityHubNative on macOS and opening a project. Investigate whether the official UnityHub launch is triggered by Unity or by UnityHubNative; done means preventing that launch if it is controllable, or documenting the platform limitation if it is not.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unity
- Domain
- desktop, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100