Regarding passive tracer particles
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Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 20/100
Research direction
The issue names no files, tests, or entry points and asks whether a simulation workflow is possible rather than identifying a specific change. Start by locating the existing passive-tracer and boundary-condition documentation or examples; done would require a confirmed implementation path or a clearly scoped feature request.
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Description
Hello, I am a beginner. Could you please tell me if Fluid X3D can realize my idea: to create a rectangular box, define a velocity on the side of the box to simulate wind blowing, then draw a small hole at the bottom of the box and give it a flow rate or velocity to simulate a leak, and use passive tracer particles to demonstrate the effect of the leak? If it is possible, could you provide me with an idea or a piece of code as a reference?
Another question: Do passive tracer particles need to have their quantity, position, and other information predefined and placed in the box? Can't they flow into the computational domain as a particle stream (similar to DPM particles)?
Looking forward to your response!
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