Regarding passive tracer particles

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
20/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp
Domain
hpc

Research direction

The issue names no files, tests, or entry points and asks whether a simulation workflow is possible rather than identifying a specific change. Start by locating the existing passive-tracer and boundary-condition documentation or examples; done would require a confirmed implementation path or a clearly scoped feature request.

Written by the indexing model from the issue text.

Description

setup question

Hello, I am a beginner. Could you please tell me if Fluid X3D can realize my idea: to create a rectangular box, define a velocity on the side of the box to simulate wind blowing, then draw a small hole at the bottom of the box and give it a flow rate or velocity to simulate a leak, and use passive tracer particles to demonstrate the effect of the leak? If it is possible, could you provide me with an idea or a piece of code as a reference?

Another question: Do passive tracer particles need to have their quantity, position, and other information predefined and placed in the box? Can't they flow into the computational domain as a particle stream (similar to DPM particles)?

Looking forward to your response!

Dominant language
C++
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