PointCloudLibrary / PointCloudLibrary/pcl
Some questions about standalone_texture_mapping.cpp
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 11.1k
- Forks
- 4.7k
- Avg merge
- 4d 10h
- Merged PRs (30d)
- 6
Description
Some questions about standalone_texture_mapping.cpp
I would like to ask 2 questions about standalone_texture_mapping.cpp:
-
https://github.com/PointCloudLibrary/pcl/blob/a90d982b4772ccf505d3365cd1fcf78e76f93b22/gpu/kinfu_large_scale/tools/standalone_texture_mapping.cpp#L442
We can see the texture file is a “.png”-format texture image. But how can we generate the texture image? -
What is the relationship between the texture file (or “.png”-format texture image) and the UV coordinates generated by the following two functions:
- https://github.com/PointCloudLibrary/pcl/blob/5e8f8beb4f6793b507154b80fa269f02eb51f41c/surface/include/pcl/surface/texture_mapping.h#L351-L357
- https://github.com/PointCloudLibrary/pcl/blob/5e8f8beb4f6793b507154b80fa269f02eb51f41c/surface/include/pcl/surface/texture_mapping.h#L191-L198
Thank you!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Read gpu/kinfu_large_scale/tools/standalone_texture_mapping.cpp alongside the referenced functions in surface/include/pcl/surface/texture_mapping.h. Trace where the PNG texture filename and UV coordinates are used, then document how the texture image is generated and how it relates to those coordinates; no test or specific implementation target is named.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-vision
- Issue type
- Documentation
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100