PointCloudLibrary / PointCloudLibrary/pcl
Investigate status of simulation module on os x
Open
Nobody has claimed this yet.
module: simulation
needs: testing
platform: macos
- Dominant language
- C++
- Stars
- 11.1k
- Forks
- 4.7k
- Avg merge
- 4d 10h
- Merged PRs (30d)
- 6
Description
Spoke too soon, as usual.
$ bin/pcl_sim_test_simple ../test/colored_cloud.pcd
Manually generate a simulated RGB-D point cloud using pcl::simulation. For more information, use: bin/pcl_sim_test_simple -h
Status: Using GLEW 2.1.0
OpenGL 2.0 supported
GL_MAX_VIEWPORTS: 33371
SumReduce: levels: 4
Failed loading vertex shader
$
But this is happening even prior to your PR, so there´s a problem already for who knows how long.
Originally posted by @SergioRAgostinho in https://github.com/PointCloudLibrary/pcl/pull/3066#issuecomment-489988471
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Run bin/pcl_sim_test_simple ../test/colored_cloud.pcd and review the pcl::simulation entry point, including the reported vertex-shader failure. Compare the behavior with the context from PR 3066 and document the module's status, cause, and a clear next action when the investigation is complete.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, computer-vision
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100