PointCloudLibrary / PointCloudLibrary/pcl

Investigate status of simulation module on os x

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#3,067 2 comments 0 reactions 0 assignees View on GitHub

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module: simulation needs: testing platform: macos
Dominant language
C++
Stars
11.1k
Forks
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Avg merge
4d 10h
Merged PRs (30d)
6

Description

Spoke too soon, as usual.

$ bin/pcl_sim_test_simple ../test/colored_cloud.pcd 
Manually generate a simulated RGB-D point cloud using pcl::simulation. For more information, use: bin/pcl_sim_test_simple -h
Status: Using GLEW 2.1.0
OpenGL 2.0 supported
GL_MAX_VIEWPORTS: 33371
SumReduce: levels: 4
Failed loading vertex shader
$

But this is happening even prior to your PR, so there´s a problem already for who knows how long.

Originally posted by @SergioRAgostinho in https://github.com/PointCloudLibrary/pcl/pull/3066#issuecomment-489988471

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Run bin/pcl_sim_test_simple ../test/colored_cloud.pcd and review the pcl::simulation entry point, including the reported vertex-shader failure. Compare the behavior with the context from PR 3066 and document the module's status, cause, and a clear next action when the investigation is complete.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, computer-vision
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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