PointCloudLibrary / PointCloudLibrary/pcl

textureMeshwithMultipleCameras triangles not textured

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#2,095 4 comments 0 reactions 1 assignee View on GitHub

@javierBarandiaran is already working on this.

Since Nov 25, 2017.

kind: bug
Dominant language
C++
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Description

Some triangles are incorrectly marked as occluded because only one of its projected vertices is checked to be inside the occluding projected triangle
https://github.com/PointCloudLibrary/pcl/blob/69e645c94686ec42a4b9891412921f77a9e83e8a/surface/include/pcl/surface/impl/texture_mapping.hpp#L849C9-L849C9
I think that the three projected vertices should be inside the occluding projected triangle in order to mark it as occluded.
Should I create a pull request?

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