PointCloudLibrary / PointCloudLibrary/pcl
textureMeshwithMultipleCameras triangles not textured
Open
@javierBarandiaran is already working on this.
Since Nov 25, 2017.
kind: bug
- Dominant language
- C++
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Description
Some triangles are incorrectly marked as occluded because only one of its projected vertices is checked to be inside the occluding projected triangle
https://github.com/PointCloudLibrary/pcl/blob/69e645c94686ec42a4b9891412921f77a9e83e8a/surface/include/pcl/surface/impl/texture_mapping.hpp#L849C9-L849C9
I think that the three projected vertices should be inside the occluding projected triangle in order to mark it as occluded.
Should I create a pull request?
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