PointCloudLibrary / PointCloudLibrary/pcl
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Description
Hi, while profiling some code I found out that the creation of the PointCloud structure takes too much time. Digging in I found out that the problem is the std::vector for the points. For some reason std::vector and Eigen don't work that well together.
I did a simple code to show this issue:
Updated with real case
PointCloud Resize: 0.086795s
PointCloud Reserve: 0.132422s
Array: 0.0678629s
A simple array is 30% faster than the PointCloud. Would it be crazy to remove std::vector from the PointCloud structure?
Updated with real case
#include <iostream>
#include <chrono>
#include <array>
#include <pcl/common/common.h>
const int width = 1920, height = 1080;
const int cycles = 1000;
const int cx = width/2, cy = height/2;
const double zeroPlanePixelSize = 0.10520000010728836;
const int zeroPlaneDistance = 120;
std::array<double, 5000> zFactors;
void pointCloudResize(uint8_t* rgb, uint16_t* depthMap)
{
auto total = std::chrono::duration<double>::zero();
for (int c = 0; c < cycles; c++) {
auto start = std::chrono::high_resolution_clock::now();
{
std::vector<pcl::PointXYZRGBA> points;
points.resize(width*height);
for(int y=0, i=0;y<height;y++){
for(int x=0;x<width;x++,i++) {
pcl::PointXYZRGBA& point = points[i];
point.x = NAN;
point.y = NAN;
point.z = NAN;
point.r = rgb[3*i];
point.g = rgb[3*i+1];
point.b = rgb[3*i+2];
point.a = 255;
uint16_t depth = depthMap[i];
if (depth != 0) {
double zFactor = zFactors[depth];
point.x = static_cast<float>((x - cx) * zFactor * 0.001);
point.y = static_cast<float>((y - cy) * zFactor * 0.001);
point.z = static_cast<float>(depth * 0.001);
point.a = 0;
}
}
}
}
total += std::chrono::high_resolution_clock::now() - start;
}
std::cout << "PointCloud Resize: " << total.count() / cycles << "s" << std::endl;
}
void pointCloudReserve(uint8_t* rgb, uint16_t* depthMap)
{
auto total = std::chrono::duration<double>::zero();
for (int c = 0; c < cycles; c++) {
auto start = std::chrono::high_resolution_clock::now();
{
std::vector<pcl::PointXYZRGBA> points;
points.reserve(width*height);
for(int y=0, i=0;y<height;y++){
for(int x=0;x<width;x++,i++) {
pcl::PointXYZRGBA point;
point.x = NAN;
point.y = NAN;
point.z = NAN;
point.r = rgb[3*i];
point.g = rgb[3*i+1];
point.b = rgb[3*i+2];
point.a = 255;
uint16_t depth = depthMap[i];
if (depth != 0) {
double zFactor = zFactors[depth];
point.x = static_cast<float>((x - cx) * zFactor * 0.001);
point.y = static_cast<float>((y - cy) * zFactor * 0.001);
point.z = static_cast<float>(depth * 0.001);
point.a = 0;
}
points.push_back(point);
}
}
}
total += std::chrono::high_resolution_clock::now() - start;
}
std::cout << "PointCloud Reserve: " << total.count() / cycles << "s" << std::endl;
}
void array(uint8_t* rgb, uint16_t* depthMap)
{
auto total = std::chrono::duration<double>::zero();
for (int c = 0; c < cycles; c++) {
auto start = std::chrono::high_resolution_clock::now();
{
auto points = new pcl::PointXYZRGBA[width * height];
for(int y=0, i=0;y<height;y++){
for(int x=0;x<width;x++,i++) {
pcl::PointXYZRGBA& point = points[i];
point.x = NAN;
point.y = NAN;
point.z = NAN;
point.r = rgb[3*i];
point.g = rgb[3*i+1];
point.b = rgb[3*i+2];
point.a = 255;
uint16_t depth = depthMap[i];
if (depth != 0) {
double zFactor = zFactors[depth];
point.x = static_cast<float>((x - cx) * zFactor * 0.001);
point.y = static_cast<float>((y - cy) * zFactor * 0.001);
point.z = static_cast<float>(depth * 0.001);
point.a = 0;
}
}
}
delete[] points;
}
total += std::chrono::high_resolution_clock::now() - start;
}
std::cout << "Array: " << total.count() / cycles << "s" << std::endl;
}
int main(int argc, const char * argv[]) {
for(int depth=0;depth<zFactors.size();depth++){
zFactors[depth] = 2 * depth * zeroPlanePixelSize / zeroPlaneDistance;
}
uint8_t * rgb = new uint8_t[width*height*3];
uint16_t * depthMap = new uint16_t[width*height];
for(int i=0;i<width*height;i++){
depthMap[i] = static_cast<uint16_t>((5000*i)/(width*height));
}
pointCloudResize(rgb, depthMap);
pointCloudReserve(rgb, depthMap);
array(rgb, depthMap);
delete [] rgb;
delete [] depthMap;
return 0;
}
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the PointCloud structure and the supplied pointCloudResize, pointCloudReserve, and array benchmark entry points. Reproduce the reported timings, then follow the prior discussions before proposing a replacement for std::vector. Done means an agreed design with equivalent PointCloud behavior and benchmark evidence showing whether creation time improves.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-vision, performance
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100