PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Local impale chance should not apply per hand for skills like Dual Strike

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bug: calculation
Dominant language
Lua
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Description

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What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

Impale is an on-hit effect that isn't part of damage calculation; it occurs after skills like Dual Strike have combined their damage from both hands. The combined hit receives local impale chance from both weapons, unlike local chance to poison or bleed.

With 60% global impale chance and 20% local impale chance on both weapons, Dual Strike has 100% chance to impale. Here's a (painful) demonstration of that setup successfully impaling for 270 consecutive hits, which makes it vanishingly unlikely for the chance to be 80% (or even 96%).

(Mechanically, the same applies to other local chance stats for on-hit debuffs that aren't damaging ailments, such as Maim or Blind, but those two are currently not implemented in PoB.)

What is the value from the calculation in Path of Building?

Skills that combine damage from both hands do not combine impale chance from both hands.

This affects all skills that combine damage and can be used while dual wielding.

How to reproduce the issue
  1. Add Dual Strike
  2. Add Impale Support
  3. Add a sword with the local impale chance benchcraft, slide it to 20%, and equip it in both hands
  4. Observe that each hand calculates impale damage with 80% chance to impale (and that additional impale chance still raises impale DPS)
PoB for PoE1 build code
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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the impale-chance calculation and the handling for skills that combine damage from both hands, then reproduce the issue with the Dual Strike setup described above. Done means combined-hit skills use local impale chance from both equipped weapons and the displayed impale damage matches the in-game behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
backend
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
64/100

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