PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Channeling cyclone of tumult doesn't decrease movement speed

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bug: calculation
Dominant language
Lua
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Description

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

10% less movement speed per stage

What is the value from the calculation in Path of Building?

No effect

How to reproduce the issue

No response

Character build code
https://pobb.in/tvfBU1wK-mW8
Screenshots

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Use the supplied PoB build code to reproduce Channeling Cyclone of Tumult and compare the in-game 10% less movement speed per stage with Path of Building's no-effect result. The issue names no source file or test; done means the calculation reflects the staged movement-speed penalty.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
backend
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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