PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Various incorrect behaviour with Mirror/Blink Arrow of Prismatic Clones

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bug: behaviour
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Beschreibung

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the behaviour in-game?

Prismatic Clones use your weapon. When they use their skill, they pick one of the three elements. All physical damage is converted to that element (with higher priority than non-skill conversion) and no damage can be dealt of types not chosen. This always prevents chaos damage, including poison.

They also have 20% chance to ignite, freeze, and shock.

What is the behaviour in Path of Building?

The minions have no conversion, no damage prevention mechanic, and no chance to inflict ailments.

How to reproduce the issue
  1. add a physical bow
  2. add either blink arrow of prismatic clones or mirror arrow of prismatic clones
  3. add chance to poison support
  4. check minion stats in calcs, displaying physical and chaos hit damage, as well as poison
Character build code
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Rechercherichtung

Reproduziere das Problem mit dem aufgeführten physischen Bogen, dem Skill Prismatic Clones und dem Support Chance to Poison und überprüfe anschließend die Minion-Stats in calcs für physischen und Chaos-Hit-Schaden sowie Gift. Vergleiche die angezeigte Umwandlung, Schadensverhinderung und Ailment-Chancen mit dem im Bericht beschriebenen Verhalten im Spiel. Als erledigt gilt die Aufgabe, wenn sowohl Mirror Arrow als auch Blink Arrow of Prismatic Clones die erwarteten Mechaniken zeigen.

Vom Indexierungsmodell aus dem Issue-Text verfasst.

Bewertung

Tech-Stack
lua
Bereich
game-dev
Issue-Typ
Bug
Schwierigkeit
4/5
Geschätzter Aufwand
3-5 Tage
Aktivitätsstatus
Veraltet
Klarheit
Größtenteils klar
Anfängerfreundlichkeit
35/100

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