PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Various incorrect behaviour with Mirror/Blink Arrow of Prismatic Clones
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- Dominant language
- Lua
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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
- I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the behaviour in-game?
Prismatic Clones use your weapon. When they use their skill, they pick one of the three elements. All physical damage is converted to that element (with higher priority than non-skill conversion) and no damage can be dealt of types not chosen. This always prevents chaos damage, including poison.
They also have 20% chance to ignite, freeze, and shock.
What is the behaviour in Path of Building?
The minions have no conversion, no damage prevention mechanic, and no chance to inflict ailments.
How to reproduce the issue
- add a physical bow
- add either blink arrow of prismatic clones or mirror arrow of prismatic clones
- add chance to poison support
- check minion stats in calcs, displaying physical and chaos hit damage, as well as poison
Character build code
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Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue using the listed physical bow, Prismatic Clones skill, and Chance to Poison support, then inspect the minion stats in calcs for physical and chaos hit damage and poison. Compare the displayed conversion, damage prevention, and ailment chances with the in-game behavior described in the report. Done means both Mirror Arrow and Blink Arrow of Prismatic Clones show the expected mechanics.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100