PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Removing abyss socket suffix does not revert sockets to original number
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Descripción
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
- I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the behaviour in-game?
Once abyssal socket suffix is removed from an item, the socket itself is removed from an item and its maximum number of sockets became default (4/6)
What is the behaviour in Path of Building?
Once Delve modifier (Has 1 Abyssal Socket (suffix)) is removed from an item (under modifiers section), links on the item remain as, for example, R-R-R A, which later triggers a warning if one places 4 gems into the given item.
How to reproduce the issue
- Create a new item which can have abyssal socket (armor piece)
- Click 'Add Modifier', select 'Delve' and
Has 1 Abyssal Socket (suffix)mod - Click 'Add'
- Once added, click 'Remove' against added modifier
Expected:
Sockets revert to original (i.e. R-R-R-R)
Actual:
Abyssal socket is still applied (so it is still R-R-R A)
Character build code
https://pastebin.com/dxKwmbD6
(Socket Bug, Titan Greaves item as an example)
Screenshots
No response
Guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
- Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
- Haz un fork del repositorio y trabaja en una rama.
- Abre un pull request que haga referencia al número del issue.
Línea de trabajo
Reproduce el problema utilizando los pasos de modificación indicados y la build de Titan Greaves enlazada; después, sigue cómo la eliminación del modificador Delve actualiza los sockets del objeto. Se considera terminado cuando se elimina el abyssal socket y el objeto vuelve a su cantidad y enlaces de sockets originales sin activar una advertencia.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- lua
- Área
- game-dev
- Tipo de issue
- Error
- Dificultad
- 3/5
- Tiempo estimado
- 1-2 días
- Estado de actividad
- Estancado
- Claridad
- Bastante claro
- Aptitud para principiantes
- 45/100